Schedule

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Talks, Panels and Workshops

Tuesday 29 March

Time Event Location
1100 – 1300 Media in Performance and the Built Environment with Jeff Burke Foyle Theatre, NWRC
1400 – 1530 Remapping Your Community with Jeff Burke Foyle Theatre, NWRC
1900 – 2000 Sensory North Premiere Verbal Arts Centre

Wednesday 30 March

Time Event Location
1100 – 1300 Imagine Create and Phase One present DIY or DIE: Digital Music Democracy with Paul Moore (Acroplane), Phil Kieran, Andrew Ferris (Smalltown America), David Hill (Generation Peace Records) and Stephen McCauley Nerve Centre
1400 – 1530 Designing Creative Interactions with John King and Brendan McCloskey Great Hall
1530 – 1800 Music Recording, Production & Live Performance with Dennis Fischer (Ableton) and Gregory Taylor (Cycling ’74) Great Hall
1830 – 1930 Digital Circle Website Launch Great Hall

Thursday 31 March

Time Event Location
1000 – 1100 Augmented Storytelling with James Alliban Great Hall
1100 – 1200 Simple Ideas, Technology & Human Experience with Alex Beim Great Hall
1200 – 1300 The Essence of Experience with Evan Grant Great Hall
1300 – 1400 English-Japanese Automated Machine Translation with Professor Katsuyuki Shibata MS-020
1400 – 1500 Networked Media Art and Physical Computing with Brian Solon Great Hall
1515 – 1615 Computer Music and Improvisation with John Crooks Foyle Arts Building
1630 – 1800 Performance and Pure Data with Marco Donnarumma and Ricky Graham Foyle Arts Building

Friday 1 April

Time Event Location
0900 – 1000 Digital Derry Website Launch Nerve Centre
0930 – 1030 Max Workshop with Gregory Taylor (Cycling ’74) Foyle Arts Building
1000 – 1100 HD, 3D, 5D and the P/D. Digital Documentary Film Making with Matthew Gyves (Adobe) Nerve Centre
1100 – 1300 CONVERGENCE – A New Wave of Digital Cinema with Richard Jobson Nerve Centre
1300 – 1400 Research Centre for Creative Technologies – Official Launch Great Hall
1400 – 1500 The Future of Narrative in the Multi-media/Multi-platform Space with Anthony Lilley Great Hall
1500 – 1600 Keynote address by Bridget McKenzie Great Hall
1600 – 1800 Digital Futures panel discussion incl. Prof. Paul Moore, Bridget McKenzie, Anthony Lilley, Tim Brundle and Mark Nagurski Great Hall

Saturday 2 April

Time Event Location
1000 – 1400 Digital Derry Seed Competition More info here Great Hall
1600 – 1800 Social Media For Business Cultúrlann Uí Chanáin

Installations, Exhibits and Performances

Wednesday 30 March

Time Event Location
1300 – 1800 Spatial Music Collective Retrospective 2006 – 2011 The Playhouse
0900 – 1700 Sensory North by Rachel McClure Verbal Arts Centre
1000 – 1800 SolenoiseAn Interactive Percussive Space by John Harding Foyle Arts Building

Thursday 31 March

Time Event Location
1300 – 1800 Spatial Music Collective Retrospective 2006 – 2011 The Playhouse
0900 – 1700 Sensory North by Rachel McClure Verbal Arts Centre
1000 – 1800 Solenoise - An Interactive Percussive Space by John Harding Foyle Arts Building

Friday 1 April

Time Event Location
1000 – 1600 The Icebook by Davy & Kristin McGuire. Tickets available on +44 (0)28 71675543 or by mailing us tickets@imaginecreate.info Foyle Arts Building
0900 – 1700 Sensory North by Rachel McClure Verbal Arts Centre
1000 – 1800 Solenoise - An Interactive Percussive Space by John Harding Foyle Arts Building

Saturday 2 April

Time Event Location
1800 – 2000 Upside Down – The Creation Records Story Nerve Centre
2130 – late Imagine Create and Celtronic present: Mary Anne Hobbs (Radio 1 | Sonar | Bloc), Phil Kieran (Cocoon | Phil Kieran Recordings | Electric Deluxe) and Boxcutter (Planet Mu) The Playhouse
An illustrated talk on interdisciplinary work and the use of digital media and technology in performance, film and architecture. Experimenting with how to (someday) employ digital technology in transformative and meaningful ways in live performance, Jeff probes different facets of performance and technology, like in the parable of the elephant.
An illustrated talk on the Remapping LA project and other current projects.

Sensory North is an interactive sound and design installation portraying cultural and social activities around the North of Ireland. The origin of this installation was created from recordings of urban and rural soundscapes taken thorough out the North of Ireland during the summer months of 2009. Incorporating city and town soundscapes as well as that of tourist attractions, this installation portrays cultural and social activity throughout the province.

This installation is an aural walk around the North of Ireland, whereby the user is encouraged to walk on a map of Northern Ireland, triggering twenty-six individual sensors at will. Each sensor relates to a particular area on the map and subsequently to that area of Northern Ireland. From this a montage soundscape will be heard portraying both the cultural and social activities from that area in question, aurally transporting its users to that particular place and time.

The primary motivation for this work was to encourage its users to move away from the traditional Western Man’s philosophy regarding primacy of sight and to encourage its users to listen to the world around them.

Is the record label dead in the digital age? How relevant is the DIY ethos? Our panel will explore the attitudes, challenges and opportunities facing the music industry in the context of evolving digital media.

Paul Moore is the manager and owner of Belfast record label, Acroplane Recordings. Acroplane Recordings came about in 2006 to provide an outlet for currently unsigned artists to distribute their music freely via a professionally managed website, or ‘Net-label’ to use the correct term. Since then it has gone on to become one of Ireland’s leading leftfield electronic music labels selling music via over 140 online stores, as well as still providing a platform for a line of free releases. The label also runs events regularly around the UK and Ireland.

Phil Kieran has been at the forefront of DJ-ing and electronic production internationally for over 10 years. With over a hundred releases on labels, such as, Skint, Soma and Nova Mute and his stunning debut album “Shh” on Cocoon, Phil established his own label Phil Kieran Recordings last year.

Andrew Ferris is the director of Smalltown America Records. The labels inspirational DIY principles and approaches are respected throughout the international music community. It has been an essential catalyst for the re-emerging Northern Irish music scene, having provided the platform for key releases from the likes of Fighting With Wire, And So I Watch You From Afar and Lafaro.

David Hill is the man behind one of the newest labels in Northern Ireland. In a very short period of time, independent label Generation Peace has announced itself with confidence and determination echoed fiercely by their fiery and thrilling first release from North-coast 3-piece Event Horses.

The panel will be chaired by Stephen McCauley, presenter of BBC Radio Foyle’s Electric Mainline and BBC Radio Ulster’s After Midnight with Stephen McCauley

This presentation will discuss the culture, history, and methodology of jazz improvisation in the context of computer music and interactive systems. Concepts of rhythm and harmony as periodic formal elements in music composition and computer music programming will be introduced and discussed. The use of MaxMSP/Jitter as a creative and pedagogical tool will be demonstrated.

These ideas will be related to Crooks’ recent and current work in computer music programming.

Augmented Reality (AR) has provided a new and exciting platform for experimental interactive storytelling. Whilst interactive narrative is by no means a new phenomenon (consider computer games, role playing games and hypertext to name but a few examples), it has always conformed to either the physical or virtual world. The unique factor in AR is that these two spaces are combined. How does this hybrid environment change the way we consume and generate stories?

In this talk, James will explore these questions whilst examining the way in which AR is currently being used to communicate narrative in a range of forms. Demos from fields such as gaming, mobile, marketing and art will be discussed. He will also consider the potential future of AR as a channel for storytelling both in terms of the technology and the social implications.

Creating surprising experiences that make people feel a little more human…
Here we are concerned with the difficulty encountered in (automatically) translating sentences written in one language into another with a completely different syntactic structure, taking as an example translation from English into Japanese. First, we discuss the difficulty of parsing English sentences arising from the very particular characteristic of English language that a single form of a word serves multiple grammatical roles according to its embedded context. Second, we explain the grammatical differences of treating complex sentences between English and Japanese such as the existence/non-existence of the coincidence of tense (work with H. Nagashima). Third, we discuss about the fact that the head parameter in Chomsky’s Universal Grammar Theory has opposite values in English and Japanese and that this fact gives rise to various delicate difficulties in translation, taking as examples the idioms containing “as many/much (noun) as” (work with K. Johjima). Finally, we present a typical example that is difficult to overcome by statistical or automated reasoning.
Marco will focus on the Xth Sense, a low cost, Open Source-based framework for the application of muscle sounds to the biophysical generation and control of music (or more generally for responsive milieux). The framework includes a low cost biosensing wearable device, and a modular DSP software Pd-based for real time capture, analysis and design with muscle sounds.
He will be reporting on the methods used during the research, present findings and issues, perspective outcomes of future research, while discussing the aesthetic criteria underpinning the research.

Ricky will be presenting on a live performance system constructed in Pd which exploits a polyphonic audio output for electric guitar. The system provides pitch data for each string in order to construct relevant contour information in real-time. The contour information is then interpolated and assigned to a series of spatial and timbral synthesis parameters. Overall, the system highlights the salience of contour in the construction and perceptual auditory organisation of polyphonic music structures.

Solenoise is an installation piece which centres around the concept of sonic interaction with everyday objects utilising custom built electronics and software to allow the user to tap (using a multi-touch interface) out rhythms on the everyday objects placed within the space.

The process of solely presenting the user with a simple to use interface, and hiding the complex technologies from the user, allows us to focus on what is important; the performance.

The Icebook is a pop-up book that comes to life in front of an audience’s eyes as if by magic. Each page unfolds an animated miniature world, telling the story of a princess who lures a boy into the forest in order to warm her heart of ice. The Icebook is an intimate and immersive experience of film, theatre, dance, mime and animation.
For Imagine Create, the Spatial Music Collective is presenting a retrospective programme featuring a selection of pieces from its first five years of operation as a spatial audio exhibit in the Playhouse Theatre, presented over a circular array of eight loudspeakers, providing listeners with the opportunity to place themselves within an immersive virtual sonic environment.
The world of television documentary making has changed dramatically over the past 5 years; from HD to the rise of DSLRs like the Canon 5D and now the advent of 3D. Matthew Gyves, Adobe’s European professional video business manager, talks about his career as a BBC documentary film director and discusses what documentary means in the digital age.
Evan Grant founder of seeper.com blends art and technology to immerse the senses. Creating and distilling the essence of experiences to create lasting memories.
John
An open discussion regarding software interoperability, approach to interface design & some demonstrations of current research / potential directions of work (including artistic applications).

Brendan
“hacking consumer interfaces and sensors, in the pursuit of a tactile interface for musicians with cerebral palsy, using the Arduino/MaxMSP platform”

Brendan will demonstrate an early alpha prototype representing my current level of research and practice in the area of inclusive/accessible creative interaction design – a digital musical instrument for musicians/performers with cerebral palsy.

Writer/Director Richard Jobson will detail how adopting a Punk Attitude to his brand of story-telling has enabled him to stay at the cutting edge of digital cinema.

Dennis:

Berlin-based Dennis Fischer, in-house product specialist for Ableton, will give a run-down on expanding Ableton Live’s possibilities in a live performance context using the programming evironment, Max for Live. From using a Novation Launchpad with custom midi mappings to a self-tuning step sequencer, or using an iPhone as a remote control, this session is meant to highlight some practical tips to bring any live performance to the next level.

Gregory:

Gregory will be providing a beginner’s overview to working with Max for Live, talking about how you can use it to generate and organize variety in your projects, and providing a first look at some of the brand-new features of Max for Live.

Gregory will be using the Vizzie collection of video-processing modules as an entertaining and exceptionally non-frightening introduction to the basic concepts of Max patching and image processing for the perplexed and uninitiated.
Anthony will offer an overview of the ways in which new platforms and new content structures will impact on our capacity to tell stories in a connected range of ways. Anthony’s work has been central to the debate on what the story will look and sound like in the 21st Century.
I will be making a call to arms, that we should channel digital tools, creativity and a collaborative spirit to tackle the global crisis. I’ll be making a bold analysis of the limited frames of reference
within cultural, digital, social and educational domains, and of the agonistic modes of behaviour that affect these domains because they dominate politics and media. I’ll describe examples of creative digital initiatives that may be first steps in the right direction and
will point to some radical actions that I believe we should be servicing.
Brian will talk about some of his recent work in the areas of networked media art, augmented reality and social gaming.

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